v1.0.0.3
Added controls:
F11 key toggles fullscreen. Black bars will show on either side of screen since the game is currently 4:3 aspect ratio.
Escape key closes the game.
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This version includes a number of performance optimizations. These changes should allow a wider range of Windows systems to run the game properly and smoothly, specifically lower performance devices, Hardware such as netbooks running on mobile-spec processors without dedicated graphics/video cards will now be able to run the game at its intended frame rate.
As part of the optimizations, I had lowered the quality of a few sprite/texture images, so you might notice a few items that look fuzzy/grainy/jaggy/etc. I'll try and improve their quality in future updates if I can avoid any performance hits.
Player-ground collision is still a bit buggy. I made some small improvements that should make it easier to jump between platforms, but this is just a stop-gap solution. I intend to tackle the physics next, and likely completely rewrite how they work. This will be the feature of the v1.0.0.4 update, with a couple possible enhancements to the gameplay itself.
After that, I'll move forward with developing beyond Level 1-Stage 1.
Files
Get Noodly Appendages
Noodly Appendages
Grab your fork and chow down on some monstrous food.
Status | In development |
Author | Joey T. aka 'Geddon |
Genre | Platformer, Action |
Tags | 2D, Hack and Slash, Hand-drawn, stick-figure |
Languages | English |
More posts
- Version 1.0.1.XJul 27, 2019
- Commercial Release - version 1.0.0.5Jun 19, 2019
- v1.0.0.4b - Intermediate ReleaseOct 10, 2018
- Building the GameOct 10, 2018
- v1.0.0.4a - Intermediate ReleaseSep 15, 2018
- v1.0.0.2Jul 28, 2018
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